Salvage Base: Shrouded Bastion

This Salvage Operations base has been setup in an old Cyran military watchtower.
It was originally setup to keep an eye on enemy forces from Breland during the Last War.
The team found it during an adventure into the Mournlands.

Total salvage currently required to be paid to attendants (guards, servants, etc.) after each salvage mission: 0

Tier Upgrade Tier 2 (2000) Tier 3 (4000) Tier 4 (8000)
Tier Upgrade Date
8/29/21
   

Total Salvage stored in Base: 2,750
Available Upgrades

Feature Date Added Tier Salvage cost Description
Holding Cell

8/29/21

1 500 This 10-foot-cubic steel holding cell has AC 19, 50 hit points, and immunity to poison and psychic damage. There is a single door on the cell. All characters assigned to the base have a key to the cell. Picking the lock on the cell door requires a successful DC 20 Dexterity check made with thieves’ tools, and forcing the door open requires a successful DC 25 Strength (Athletics) check. If you purchase more than one holding cell, you can connect the cells to create a much larger single cell to hold enormous creatures. A larger cell has hit points equal to 50 multiplied by the number of smaller cells used to create it, but otherwise its statistics are the same.
         


Characters currently assigned to this base: 1 (Max capacity 7)

Note:
Players that have not participated in an Eberron game with NMGS for more than 5 months
will have their characters marked as Inactive in the salvage bases
and their spots opened for other participants to fill.

Player Character Race & Class Level Residency status Salvage contributed to base
Christof D. Kasey Warforged Barbarian 11 Resident 1,000
~ ~ ~ ~ ~ ~
Gabe B. Dot Warforged Artificer 7 Inactive 1,000
James R. Flinch Warforged Ranger 4 Deceased 250
Sean D. Scar Shifter Druid 4 Inactive 250
Ben G. Bix Human_Rogue 4 Inactive 250
Thomas M. Rand Shifter Fighter 7 Inactive 500

Shrouded Bastion


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